While BPM doesn't give any kind of stat boost or weapon drops for nailing huge combos, the satisfaction of chaining together attacks across an entire room of enemies in time with the game's amazing score is a reward in its own right. When players combo together shooting, reloading and abilities to clear rooms, the soundtrack and gameplay are in perfect harmony. This makes it incredibly satisfying whenever a room can be cleared without skipping a beat, a feeling similar to when the action in DOOM causes the game's adaptive soundtrack to sync up nicely. Enemies are also only able to attack on the rhythm. The rhythm game inspiration comes in strong as players are only able to shoot and use abilities to the beat of the music. The soundtrack is more than just background noise in BPM. RELATED: Renaming Rainbow Six Quarantine Was the Right Decision While the music isn't exactly the same as DOOM's more industrial rock, BPM's OST manages to have an incredibly similar feel to Mick Gordan's work. Players blast through hellish environments while shooting enemies in time to the game's rock-opera soundtrack.
With all of these similarities, it's no surprise that indie developer Awe Interactive was able to combine them to create the incredible rhythm-roguelike fusion that is BPM: Bullets Per Minute.īPM is described on Steam as being a "rhythm-action FPS roguelike" that has taken a clear amount of inspiration from the iconic FPS series DOOM when it comes to both its visual and gameplay style. DOOM 2016 and DOOM Eternal can even sometimes play like a rhythm game, with players coordinating their carnage to the games' killer soundtrack. They both deal in high-intensity gameplay with stunning visuals at incredibly fast paces. Rhythm games and DOOM have a lot of similarities.